IO - A cry of joy. IS - A present tense of be. IT - Impersonal pronoun. J JA - Yes. JO - A sweetheart. K KA - To serve. KI - The spirit of Japanese martial art. Also, see QI. KO - A Maori digging stick. KY - Cows. L LA - A musical note. LI - A Chinese distance unit. LO - Look, behold. M MA - Mother. ME - A musical note. MI - Also a musical note same as ME, above.
MM - Exclamation of satisfaction. MO - A moment. MU - A Greek letter. MY - Belonging to me. N NA - Interj. NE - Arch. NO - A no vote. NU - A Greek letter. NY - To approach. O OB - An objection. OD - A mystic universal force. OF - Belonging to. OH - To exclaim "Oh" for surprise. OI - Interj. OM - A syllable intoned as part of a mantra. OO - Wool. OP - An abstract art style. OR - The heraldic color gold. OS - A bone. OU - A bloke. OW - Interj. OX - A mammal with hooves. OY - Same as OE, above.
Drawing tiles is always done without looking into the bag so that the letters are always unknown. Exciting rewards can come when players use all seven tiles to create a word on the board. When this happens, players will receive a 50 point bonus, in addition to the value of the word.
If the game is near the end and players are not holding seven tiles, they do not get the bonus for using all of their tiles. This is only collected for seven letter words placed.
Once all tiles are gone from the bag and a single player has placed all of their tiles, the game will end and the player with the highest score wins. When the game ends, each player will count all points that are remaining on their tiles that have not been played.
This amount will be deducted from the final score. An added bonus is awarded to the player that ended the game and has no remaining tiles. The tile values of all remaining players will be added to the score of the player who is out of tiles to produce the final score for the game. Any word that is found in a standard English dictionary can be used in the game of Scrabble.
There are also Official Scrabble Dictionaries that can be purchased for more word options. There are some words that are not allowed to be played and these include suffixes, prefixes and abbreviations. Any word that requires the use of a hyphen or apostrophe cannot be played in the game. Any word that required the use of a capital letter is not allowed. When playing an English version of the game, foreign words are not allowed to be placed on the board.
However, if the foreign word does appear in a standard English dictionary, it is allowed. The reason for this is due to the fact that the word is spoken enough and is considered part of the English language. This website is intended for information and entertainment purposes only. It remains that letter for the rest of the game. You may use a turn to exchange all, some, or none of the letters. To do this, place your discarded letter s facedown.
Draw the same number of letters from the pool, then mix your discarded letter s into the pool. This ends your turn. Any play may be challenged before the next player starts a turn. If the play challenged is unacceptable, the challenged player takes back his or her tiles and loses that turn. If the play challenged is acceptable, the challenger loses his or her next turn.
Consult the dictionary for challenges only. All words made in one play are challenged simultaneously. If any word is unacceptable, then the entire play is unacceptable. Only one turn is lost on any challenge. The game ends when all letters have been drawn and one player uses his or her last letter; or when all possible plays have been made.
Use a score pad or piece of paper to keep a tally of each player's score, entering it after each turn. The score value of each letter is indicated by a number at the bottom of the tile. The score value of a blank is zero. The score for each turn is the sum of the letter values in each word s formed or modified on that turn, plus the additional points obtained from placing letters on Premium Squares. Premium Letter Squares: A light blue square doubles the score of a letter placed on it; a dark blue square triples the letter score.
Allow others to identify any parts of speech that the player might have missed. Play all nine parts of speech. Allow everyone to play whatever words they are able to spell out.
However, to keep this from devolving into a regular old game of Scrabble, make identification a key component of the game. Only accept words if the player is able to correctly identify the part of speech they belong to. Since some words satisfy more than one, decide whether to: Accept each word as long as one part of speech is correctly identified.
Insist that all possible parts of speech for each word are named. Allow others to identify parts of speech that the player left unmentioned. Pair appropriate parts of speech. Establish one part of speech as the foundation of the game. In addition to this, also permit other parts of speech that describe or modify it. For example, say you select adjectives as the foundation. Have each player identify the part of speech for each word they play.
Avoid confusing other players who may not realize when an adverb is played instead of an adjective. Delve further into each part of speech. Designate a single part of speech to focus on, as you would with a game for beginners. However, instead of immediately accepting any word that satisfies that part of speech, only do so if the player can correctly identify its subtype.
For example, say you pick conjunctions. Method 4. Adjust the rules as you see fit. Playing Scrabble is an excellent tool for learning, but be aware that the official rules may limit its usefulness.
Consult the rules beforehand and change them however you wish in order to expand its potential. For instance: Each player is only supposed to have seven letter tiles per turn. Official rules forbid abbreviations, hyphenated words, and those that are always capitalized. Decide how to score. Consider instead: Eliminating points altogether especially for beginners or only awarding a single point for each word formed per turn. Awarding an extra point for identifying additional parts of speech that a given word may double as.
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