Can you abducted aliens sims 3




















A Sim who has been abducted will have a negative "Abducted" moodlet for 10 hours. When an abduction occurs, multi-colored sparkles will appear in the sky. All actions in the soon-to-be-abducted Sim's queue will be canceled, and will be replaced with the "Investigate Mysterious Anomaly" action.

During this action, the Sim will walk over to the sparkles and look up at them curiously. Even if the player does not wish the Sim to be abducted, this action cannot be canceled, unless the player manages to block the Sim's way to those sparkles. Unlike The Sims 2 , the Sim's motive bars are not affected during abduction. Upon return, along with the aforementioned "Abducted" moodlet, the Sim will have a negative thought bubble of the abducting alien, and may also cry, get angry or feel nauseous.

Female Sims only receive the "Abducted" moodlet after an abduction. After the "Unexpected Weight Gain" moodlet has expired, the Sim will give birth. Unlike The Sims 2 , the baby will be purely alien, not a hybrid. Also unlike The Sims 2 , the Sim is treated as a host, not as being truly pregnant. This is probably why elder males can carry alien babies, even though elders cannot become pregnant. Since male Sims carrying alien babies are not considered to be truly pregnant, they do not receive maternity leave or change into maternity clothes.

Another difference from The Sims 2 is that the player will be given the choice of sending the baby back to the alien home-world. Alien abduction returns in The Sims 4: Get to Work. An abduction can occur anytime at night 10 pm- 4 am. When an abduction does occur, the Sim will stop whatever they're doing and go to "Investigate Weird Light".

The Sim will then be beamed up by a blue light into a UFO and be flown off. The Sim will be returned a couple of hours later with a moodlet pertaining to aliens and abduction. The interaction "Investigate Weird Light", which replaces all items in a Sim's queue at the beginning of the event, cannot be canceled.

Both female and male Sims, including aliens, can be abducted. Sims in the scientist profession are more likely to be abducted. The satellite dish, the Out of this World Desktop, the worm hole generator, and space rocks also increase the odds. The satellite dish and the Out of this World Desktop can also be used to contact aliens with a 24h cooldown , which may trigger an abduction. The Sims Wiki Explore. Recent posts Game news Community news. Deletion discussions Development discussions Admin discussions Admin's noticeboard.

Explore Wikis Community Central. Register Don't have an account? Alien abduction. Edit source History Talk Do you like this video? I have been trying by using the telescope and was wondering how do you get abducted by the aliens and how do you steal their ships. My Sim had a Feast party and when all the guest left an alien showed up at the door. They fell in love, got married and the next day he died. She got the spaceship and had twins.

TWINS :robotsurprised: congrats i do like ahappy ending. That is absolutely priceless mileylol: mileytongue:. My sim was randomly looking stargazing through the telescope one day and then that night I had a visit! An alien showed up at my door and then the next night and the next night! It was great except for my sim was having about three different affairs, with a town girl, another town girl and an alien!!!!

I felt so wrong, it just happened!!! Help us improve Answers HQ! Take Survey No, Thanks. Sign In or Register. In order to encounter them, you will need the Seasons expansion pack. Keep your Sims awake at night. Aliens have a chance to visit each night between 12 am and 4 am. It's possible that Sims who are outside in the yard are more likely to be abducted.

Set up activities for your Sims outside and have them visit each night. Use a telescope. Buy a telescope in Buy mode. Have your Sims interact with it to "Stargaze" or "Look Through" to increase the odds of alien abduction the same night. If a Sim has a few points in Logic, she can use the "Search Galaxy" option, which might increase it even more. Collect space rocks. Keeping space rocks in your lot increases the odds of an alien visit, but it's possible that actively collecting rocks or keeping them in the inventory is what adds to the chance of an abduction that night.

If you have the Pets expansion, dogs may occasionally find space rocks as well. Wait until sparkly lights appear. When aliens do eventually decide to abduct someone, sparkly lights will appear over a Sim's head. That Sim will start to "Investigate Mysterious Anomaly" and move toward an alien spaceship in the yard, at which point he or she will be abducted.

Wait for the Sim to return. The "Abducted" moodlet will typically last several game hours, after which the Sim will return. Non-occult male Sims sometimes get the "Unexpected Weight Gain" moodlet immediately after returning, which means they are pregnant. If you are trying to get a male Sim pregnant, save before the "Abducted" moodlet wears off, and reload if the moodlet wears off without being replaced by "Unexpected Weight Gain. Have an alien baby. If a male, human Sim is abducted and becomes "pregnant," an alien baby will be born 48 game-hours later.

You will be prompted to make a decision and can either send it back to its homeworld or raise it yourself. Non-human Sims and female Sims cannot have an alien baby from an abduction.

Part 2. Increase the odds of a visitation. Between about 12 am and 4 am game time each night, aliens have a chance to land in your yard. Keep space rocks outside your home and use a telescope to increase the chances of this happening. Smashing pumpkins may give you a tiny additional chance. Befriend the alien. Pay attention during the game night, and wake up your Sim if you see an alien. Interact with it to befriend it. Once you have encountered an alien, you can contact it at any time as you would any Sim.

Invite the alien to move in. Make your Sims friendly with the alien, then invite it to move into your household. Once the alien is in your household, you can control it as you would any Sim. Each alien begins with level 10 logic and level 7 handiness, as well as additional benefits described below. Use alien powers. Instead of the energy motive, aliens have "Brain Power," which is recharged using the self-interaction "Restore Brain Power," or by consuming space rocks.

This resource can be used for a variety of powers: [6] X Research source Interact with other Sims to restore energy, learn their personality, or mind control Sims from other households.



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