How many nature runes for 99 mage




















For this magic leveling method, you want to be set up near the Ammonite or Sand Crabs and use your best possible spells on autocast. If you prefer to not waste so much money, you are better off following the recommended way for the initial levels, which will allow you to break even on magic levels 1 — Enchanting diamonds is something you can do really quickly through tick-manipulation but for us lazy AFKers out there, there is an autocast feature.

A better method than enchanting diamonds higher experience rate and profitable is Plank Make which becomes available at level However, you do need to complete Lunar Diplomacy to access this spell because its part of the Lunar Spellbook.

The AFK way can take you all the way to 99 magic in a total of hours with a profit of around 10M. This is the F2P Guide to 99 Magic.

You can splash on any level 1 NPC in Gielinor chicken, man, woman, etc. Good locations are Port Sarim and Draynor Village. You can buy this staff from Diango in Draynor village. You can no longer splash inside lumbridge. Move away from Lumbridge to succesfully splash NPCs. TIP: Splash on mobile! As an alternative to splashing, from magic levels 55 to 99 you can perform the high alchemy spell just like p2p players can.

This is a great way to train magic for F2P players because it gives 78K exp per hour and it is relatively nice to do because all you need to do is spam-click in the same spot. However, these methods are heavily dependent on Grand Exchange prices of items and thus these methods change ALL the time.

You can make good money by alching certain items. The only caveat is that the profitable items change almost daily and they almost always have a grand exchange buy limit.

Alchmate is a website that shows you exactly which items will make you a profit in real time! Each cast requires a fire rune and a nature rune, and you will also make use of the standard spellbook.

For this part, you need to do 17, casts. This is from the lunar spellbook, and you use two nature runes, one astral rune, and five air runes. You do this from levels 80 to 94, and you use the lunar spellbook. You need two astral runes, five water runes, and ten earth runes. You also need to cast for 71, times. This may take you to level 99 already, or you may try the next step.

To unlock this, you need to partially complete the monkey madness 2. Here you will use the ancients spellbook. You also have to do a desert treasure. Bring your best magic gear and some prayer bonus. You can also burst Nechryaels in the Catacombs of Kourend, which you will need a slayer level of at least You may do this at 80 magic, and this uses the standard spellbook and the mud staff.

You can get , to , XP per hour from this, which is some of the fastest magic exp in the game. The quick method uses the highest level fire spell available to the player, whereas the cheap method uses the level 13 spell, fire strike, all the way to level 99 magic.

Optimal utilisation of this method yields around 97, magic experience per hour. It will take about 2, casts of Superheat Item to reach level Equip a Staff of air and hold about 1, law runes, then repeatedly cast Camelot Teleport. Magic Dua Lipa — Levitating feat. How many nature runes do you need for 99 Magic? Do you like this video? Play Sound. For the Free-to-play guide, see Free-to-play Magic training. This article is about training Magic using pay-to-play methods.

For Magic, the skill, see Magic. A player making tablets at a lectern. Main article: Mage Training Arena. Main article: Stealing Creation. Main article: Shattered Worlds. Categories Training guides Magic. Universal Conquest Wiki.

Level 1 Typical weapons. Staff Caitlin's staff Mindspike air Staff of air Avernic wand. Wizards robes. Level 10 Typical weapons. Mindspike Imp horn wand and imphide book. Imphide robes. Level 20 Typical weapons. Spider wand and spider orb.

Spider silk robes. Level 30 Typical weapons. Air battlestaff Bat wand and bat book or batwing shield. Batwing robes. Level 40 Typical weapons. Level 50 Typical weapons. Ancient staff Iban's staff Mystic wand and Mystic orb. Level 60 Typical weapons. Toktz-mej-tal God Staves. Level 70 Typical weapons. Ahrim's staff Ahrim's wand and Ahrim's book of magic.

Ahrim the Blighted's equipment. Level 75 Typical weapons. Staff of light 75 Polypore staff 75 Abyssal wand 75 Abyssal orb 75 Armadyl battlestaff Robes of subjugation. Staff of light Polypore staff Abyssal wand Abyssal orb Armadyl battlestaff. Level 80 Typical weapons. Chaotic staff Attuned crystal staff Attuned crystal wand and Attuned crystal orb Virtus wand and Virtus book. Level 85 Typical weapons. Seasinger's equipment. Level 90 Typical weapons. Gives good experience when compared to the difficulty of killing them.

Can usually be 1-hit, leading to a very high amount of experience per hour. Easily accessible in a cave north of the Burthorpe lodestone. Can be very boring and most of their drops are worthless. Can be killed fast enough by even a single player that you will have to wait for them to respawn.

Clue scroll medium. Many group around the player allowing for abilities like Chain and Dragon Breath to damage multiple enemies at once Very close to a bank and the Canifis lodestone. Coins , Pure essence , Mystic cloth , lots of grimy herbs and herb seeds.

Can be safe spotted in their Stronghold of Security location Low defence. Far away from a bank Can hit hard on lower level players. Very low defence Low HP for their level, allowing the player to get a lot of kills per hour.

Located in the wilderness portion of the Edgeville Dungeon , requiring 15 Agility to access. Abyssal monsters Legacy Mode. Aggressive and quickly surround the player, making the Ancient Magicks spells extremely effective here Very fast experience Extremely afk.



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